Friday, August 21, 2015

278 - Darkest Hour 05 (World War Cthulhu)

Skype of Cthulhu presents a Call of Cthulhu scenario. Darkest Hour, published by Cubicle 7.

14 May, 1941
Saint-Cerneuf, France

The French Partisans are considering an action to blow up the local mine, while the Investigators go about the business of trying to smuggle the radio into town for safekeeping.



Mark said...

These WW2 games have yet to grab me to be honest they either seem a little broken on the writing front with too many silly obstacles for the players to get over (The outfitting parts from Kontamination or the lack of the correct language in Three Kings) or the pacing seems off.

Mark said...
This comment has been removed by the author.
Randall WiseWolf Padilla said...

Hi Mark! Well, there are several things going on. First, the scenario is more a campaign setting than a linear scenario, it is a Sandbox. I find this quite challenging for the players, since there are no clues that will take them directly to one place or the other. Another aspect, is the fact that the idea behind the setting ( and Acthung!) is that the war has so many horrors and danger in itself that the Mythos are truly hidden. There are some rules in Darkest Hour to apply for the investigators when they are together that I had to ignore. There are enough dangers and obstacles to overcome without the need to make them role to have their covers blown. I might use it later or in another scenario. I hope that things start to make sense for the investigators AND the listeners soon.

Mark said...

Thanks for the reply it does help clear up a few worries I was having, I like the setting and you guys are doing a great job running them and I will continue to listen but they still seem oddly awkward in places both Achtung and WW Cthulhu but maybe for different reasons.
Though Im still looking forward to that pulpy Actung game where the Investigators go up against the crazy Mythos influenced Nazis with the scary weapons.

Randall WiseWolf Padilla said...

Thanks for your support, Mark. We want to play more Achtung! soon. I hope Jim can workout the campaign settings. We haven't played as pulpy as we should have, since we tend to do more character immersion and play dumb ( although sometimes we ARE just plain dumb ) ;)

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