Saturday, June 6, 2015

261 - The Space Between 01 (Playtest)

Skype of Cthulhu presents a Call of Cthulhu playtest: The Space Between, by Scott Dorward. From Nameless Horrors, published by Chaosium, Inc..

Los Angeles, California

What was planned as a fantastic new feature film is turning into the shoot from hell. The leading lady has vanished, the director has retreated from the world, and the police are sniffing around the set. It is up to the Investigators to get the film back on track in order to share its vision with the world.



Scott Dorward said...
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Scott Dorward said...

I'm really enjoying this so far! It's a terrific group and everyone's really going to town with the situation.

Can't wait for the next part!

World Traveller Jim said...

Many thanks, Scott!

Joe said...

First: OMG ... Jon. Certainly in top form for this. Love how much of a sleeze he is. Great group.
Second: (I'm trying not to spoil anything.) I love the premise for this. This was an awesome scenario. It really could have gone in so many ways. There was also a bizarrely erotic sensuality combined with grotesqueness. If you think about it, it clashes with the otherworldly nothingness and lack of passion. The two heighten one another quite nicely. Great job.

World Traveller Jim said...

Thanks, Joe. The Space Between is very quickly becoming one of our most-commented-upon scenarios. Glad you enjoyed it, and thanks for listening.

Jonathon M. Johnson said...

Ok future listeners, as Joe said above, ditto; you have been warned. :-)

Call of Cthulhu is suppose to be dark and all; but this group, this time, has stepped it up and made it darker and sleazier.

What I found interesting from the git-go, was it seemed that just like the podcast Dockside Dogs, the Keeper was put on vacation as the players seemed to run the podcast between them. Excellent!

But on the bad side, but not that bad, was that it seemed to jump pretty fast that it was getting a bit confusing every once in awhile.

Thanks to previously made films showing what was performed in the editing room made the scene even more eerier and creepy as you could visualize it.

Looking forward to the unraveling and unpeeling (MMMWWWHAHAHA) in the next part.


Jonathon M. Johnson

World Traveller Jim said...

Scenarios where the Keeper (especially when that's me) can just sit back and let the Player's run are my favorite. Thanks for listening Jonathon.

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