Wednesday, April 30, 2014

166 - Mystery in Sardinia (Legacy of Arrius Lurco) 04

Skype of Cthulhu presents a Call of Cthulhu scenario. Mystery in Sardinia, by Oscar Rios. Published by Miskatonic River Press.

Sardinia
Summer, 132 AD

After two and a half years, The Legacy of Arrius Lurco comes to a thrilling and dramatic conclusion as the team descends into the well to confront the final terrors. Will anyone emerge unscathed?


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4 comments:

Mark said...

Awesome job guys it was one hell of a ride you gave us.

Randall WiseWolf Padilla said...
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Randall WiseWolf Padilla said...

Thanks for being such a faithful listener. This was more like an epilogue than the closing of the campaign, since it was finished with The Second Theseus. This one was more a dungeon crawl as well, a little bit different than what we are used to play.

Jonathon M. Johnson said...

Thanks for the recap since a lot of what was said seemed new because of that bad recording during the last episode. Me not catching something is one thing, but when a player asks why they are here again. Hmmm…

The recording during this episode was a lot better. Was it the recording device or the editing software that made the difference?

Where is the sanity effects table that you were using for this episode?

I thought you were playing this adventure under the 7th edition rules. When I looked in the 7th edition book, I could not find the sanity effects that Jim stated; I did find them though in the 6th edition book clear as day.

Thanks for casting spells Jonathan. Love the mechanics, effects and the ability to go insane quicker. Will be looking up more information on spell casting.

Speaking of going insane… Holy Crap!!! What a combat ending. And it was all in niceness. At least he got a house.


Cheers

Jonathon M. Johnson
Colorado

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